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From the March/April 1998 issue of The Horn Book Magazine

By Jon Scieszka
Designed by Molly Leach [original print version]
esign
is an essential part of any picture book. It is the first aspect
of a book that a reader judges. It is the framework for the text
and illustration. It is the subtle weave of words and pictures that
allows both to tell one seamless tale.
And because good design is, by its very nature,
nearly invisible in the final product, most people have no idea
what design contributes to a picture book.
My idea of what design contributes to a picture
book pretty much starts and ends with the first sentence of this
article. But the editors of the Horn Book refused to run
478 different designs of that one finely crafted sentence. So I
ran off to ask Molly Leach (designer of The Stinky Cheese Man
and Math Curse) and Lane Smith (illustrator of The
Stinky Cheese Man and Math Curse) exactly what it
is that design contributes to a picture book.
After many intense, soul-searching question-and-answer
sessions at Molly and Lane’s studio, I can now tell you:
| 1. |
Design
is an essential part of any picture book. |
| 2. |
I am the best
ping-pong player. |
| 3. |
Asking a designer
“How do you do such good design?” is a lot like
asking a writer “Where do you get your ideas?” |
| 4. |
Don’t let
Lane keep score all of the time. |
The job of a designer, in its most basic form,
is to pick the style, size, and color of type, maybe pick the kind
of paper and size of the book, and arrange how the type and illustrations
are to be displayed on the pages available. But Molly does so much
more than that in our books. When she’s done, the design tells
as much of the story as the text and illustrations do.
Maybe good design is magic. How else could text
plus illustration equal more than the original words and pictures?
I can’t think of any other way to explain what Molly does.
Though I think her work is described most succinctly on the back
flap of The Happy Hocky Family (written and illustrated
by Lane, designed by Molly): “Designers make pictures and
words fit together in books and look nice.”
I suppose I could just list the “Top Ten
Worst Design Mistakes in Picture Books.” Or maybe I should
reveal “Molly and Lane’s Pet Peeves of Bad Design”
— fake kid print typography, 
heavy-handed overstyling for text,

But that wouldn’t be nice.
The best way to explain what design can do in a
picture book would probably be to look at some examples. So at the
risk of sounding like a nightmare party guest explaining his favorite
jokes, here is an analytical look at some of the design of our books:
| EDITORS’ NOTE:
Any similarity between Mr. Scieszka’s description
of how he, Lane, and Molly work and how the rest of the world
works is purely coincidental. |
Molly designs all kinds of things, from magazines
to books to CD covers. She is asked to do elegant, bold, hip, or
striking design (to name just a few styles). But the most important
thing she does is to find the design appropriate for the piece.
Business Week’s Mutual Fund Report is not the place
for “zany.” The Stinky Cheese Man was not the
place for “stuffy” or “quiet” design.
When I wrote the stories in The Stinky Cheese
Man, I wrote them with an ear for how they would sound read
aloud. My finished version of “The Really Ugly Duckling”
looked like this:
THE REALLY UGLY
DUCKLING
Once upon a time there was
a mother duck and a father duck who had seven baby ducklings.
Six of them were regular-looking ducklings. The seventh was
a really ugly duckling.
Everyone used to say, “What
a nice-looking bunch of ducklings-all except that one. Boy,
he’s really ugly.”
The really ugly duckling heard
these people, but he didn’t care. He knew that one day
he would probably grow up to be a swan and be bigger and better
looking than anything in the pond.
Well, as it turned out, he was
just a really ugly duckling.
And he grew up to be just a
really ugly duck.
The End. |
Which might explain why it got rejected by so many
publishers. The final line, “And he grew up to be just a really
ugly duck” looks a little harsh in its bare typewritten form.
Lane illustrated a goofy little duck. He and Molly
designed a page turn so the duckling grows into a bigger, goofier
duck on the next page (working almost like a flip book). And then
it was Molly who came up with the idea to have whatever words were
on the text page expand to fill the space. The final punchline sentence
of the story, the transformation of the illustration, the turn of
the page, and the blown-up type — text, illustration, and
design — all combine to create one hilarious ending:



Well, you’ve got to at least
admit it’s funnier
than the typewritten version.
Some people have described our books as “wacky”
and “zany” and “anything goes.” I wouldn’t
want to say they’re wrong (because that wouldn’t be
nice either), but I would like to suggest that they’re not
exactly right. In order to create the humor and illusion of wacky/zany/anything
goes, there has to be a reason for everything that goes.
And this Law of Reasoned Zaniness applies just as inflexibly to
design as it does to writing and illustrating.
In
The Stinky Cheese Man Molly chose, for the entire book,
a classic font (Bodoni) and used it in unusual ways (expanding,
shrinking, melting) to emphasize the fact that these were classic
fairy tales told in an unconventional way.
The flexible font size also made it easier for
Molly to break the text at any given point to give the punchlines
of the tales more punch.
The expanding text pushing the boundaries of the
page (less than Molly had wanted — the printed version being
a compromise between the production department insisting on borders
and margins and Molly designing the type all the way out to the
trim . . . “Who cares if a serif gets chopped
off?”) says the book is bursting with stories.
The Red Hen speaks in red type throughout (no other
character speaks in color) to visually accentuate her annoying voice.
I thought it would be funny if Jack’s neverending
tale in “Jack’s Story” ran right off the page.
Molly showed me it would look funnier and more
like Jack’s voice fading into the distance if the words got
smaller and smaller:

The type and edge of the Stinky Cheese Man illustration
melts because he smells so bad:

The title bar of “The Other Frog Prince”
is crooked because it’s caught on the frog’s sticky
tongue:

And every tale’s “Once upon a time”
and “The End” are in color to highlight the fact that
these are stock parts of a fairy tale. None of these details are
specified by the text. They are design decisions that enhance and
amplify each Fairly Stupid Tale.

Don’t you suddenly feel like you’re
reading a wedding announcement? You may not consciously know it,
but when you pick up a book, you are reading its layout and typeface
and color palette for clues about the story.
Modern kids are even more demanding readers of
these design clues than most adults. They have been raised since
birth in the ever-more visually intense world of TV, movies, and
video. They are more visually literate than generations before them
— quicker and better able to read what design has to tell
them. They deserve good design.
Math Curse was an entirely different design
challenge.
I thought it would be funny to write about a kid’s
day where everything turns into a math problem. Lane thought it
would be funny to paint the kid actually inside the nightmarish
grip of the curse.
We both thought it would be funny to ask Molly
to make (8 pages of text and problems) + (19 paintings) + (1 copyright
page) + (1 dedication page) = one 32-page book that looked kind
of like a math book but not so much like a math book that it would
be ugly and scare people away.
Here is what a couple of problematical math text
pages could have looked like:

Here is a finished spread from Math Curse
designed by Molly:


| A. |
The
first design looks ugly. |
| B. |
In the second design,
Molly boxed problems and broke the text into sections like every
ugly math book does, but she used a bold (Franklin Gothic) type
clustered in funny tangencies (shifting blocks of copy) to enhance
the frantic feel of the illustration. |
| C. |
Molly also used
bold colors and background tints in geometric shapes to give
an overall playful feel. |
| D. |
Jon is still the
best ping-pong player. |
| E. |
All of the above. |
If you answered “e,” multiply your
Designer SAT score by your shoe size and continue on to the next
section.
When Molly, Lane, and I work on a book, I usually
write the text and polish it with my editor first. Lane draws preliminary
sketches. We decide what to keep, what to cut, how to order things.
Then Lane and Molly fiddle with the design and illustration while
I perfect my topspin forehand smash.
With the three of us working in close collaboration,
Molly, Lane, and I take advantage of the opportunity to play off
one another’s ideas throughout the process. Words can be changed
to accommodate design. Design can be juggled to allow a new illustration.
Illustrations can be altered to fit a new story twist. We also get
to use every last part of the book — price, flap copy, dedication,
and copyright — to tell the story.
In conclusion, I would just like to say the only
thing that can be said, what you know I’m going to say, what
I can’t help but say: design is an essential part of any picture
book.

Now that you are a design expert, here’s
a chance to use your new skills.
Our next picture book is a collection of twisted
fables.
Here is one of the stories:
| ELEPHANT
and MOSQUITO
Elephant and Mosquito
stayed out late one night and completely lost track of time.
“Oh no,” said Elephant,
when he finally saw a clock. “I was supposed to be home
twenty minutes ago. I better call home now.”
“Why bother?” said
Mosquito. “You’ll be home in five minutes. What’s
the big deal?”
So Elephant didn’t call.
When he got home, he got grounded
for a week because he didn’t call to say he was going
to be late.
MORAL: Don’t ever listen to a talking
bug.
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Here is one of the illustrations:

Combine the text and illustration in a two-page
design that says “fable” and “twisted” and
still looks nice.


Pick the sentence or sentences that best describe
the main idea of this article.
• It is important to be nice.
• Kids are visually literate
and deserve good design.
• All hail Molly Leach, Design
Goddess.
• Jon is the best ping-pong
player.
• Design is . . .
you know what (see opening sentence).
Jon
Scieszka wrote Math Curse and this article. Molly Leach
designed Math Curse and this article and plays a pretty
mean game of ping-pong herself. |
 |
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