| From
the November/December 2000 issue of The Horn Book Magazine
The Newest Medium:
Illustrating with Save and Undo
By Lolly Robinson
e’ve
been seeing computer art in picture books for about ten years now
— an eon in new technology terms — but until recently
it was easily recognizable and something of an oddity. Often the
art had been manipulated to death, all vitality smoothed away. The
illustrations usually lacked focus and the color was apt to look
artificial, even a bit hallucinatory. One was reminded of the early
days of synthesizers when some bands released tunes with all-synth
back up: the sound was intriguing for the first few bars, but soon
one longed for some texture or a little mistake — anything
to show there was a human behind that sound. In the same way, the
first picture books illustrated with computers were obvious novelties
but certainly didn’t stand up to their paint-on-paper counterparts.
It’s no wonder that the words “computer art” in
a review usually turn out to be derogatory. But we are finally seeing
some progress (and, surprisingly, it’s not necessarily coming
from the youngest illustrators).
I
remember seeing an early computer-illustrated book around 1990.
We all gazed in awe at the odd colors and flat shapes outlined in
black with that now-recognizable stair-step look of visible pixels.
When I showed the book to a friend who had designed some of the
early computer imaging systems, he predicted miraculous advances
in computer art and assured me that in the future I’d be painting
with my mouse just the way I did with a brush. There would be different
“textures” available simulating canvas and watercolor
paper. I would choose among several virtual brushes and wouldn’t
have to wait for the paint to dry. And best of all, my problems
with ventilation when using oils in my small apartment would be
a thing of the past. It all sounded vaguely sinister and sacrilegious.
Well, the future is here, and naturally it’s
not quite what my friend predicted, nor what I expected. Rather
than drawing with a mouse, I sit with a large plastic tablet in
my lap, “drawing” on its smooth beige surface with a
cordless plastic stylus the size and heft of a ball-point pen. As
I draw, the marks appear not on the tablet but on the monitor. It’s
like learning to type after writing longhand: at first you think
you’ll never get used to resting your hands on keys instead
of holding a pencil. Will
it ever feel natural? And if it does, will you be able write creatively,
so disconnected from the pencil and pad? For some, the answer is
no, and the pencil or pen remains the writing medium of choice.
But most of us have made that transition painlessly. Getting used
to a stylus and tablet was even easier. Surprisingly, the eye-mind-hand
connection is what’s changed the least. After a few minutes,
the fact that my hand was drawing on a tablet while my eyes were
watching a screen became a non-issue. As with paints or pencils,
the subconscious soon takes over, allowing one to work in a sort
of trance. I suppose it’s the same for people who play sports.
It would be tedious and distracting to have to think constantly
about how to run or hit or catch. Instead, one’s muscle memory
kicks in and most of the thinking is subliminal, allowing the athlete
or artist to think about the product — the game, the painting
— enjoying the process without dwelling on it.
So ten years (and three computers) later, I have
not 16 grays, not 256 colors, but millions of colors. Instead
of one megabyte of memory, I have 256. Nine gigabytes of space on
my hard drive has replaced my original 20 MBs — that’s
450 times more.
With a software program called Painter, I can use
my computer to draw or paint in virtually (as well as “virtually”)
any medium I want. I can choose canvas (millions of widths of warp
and woof) and watercolor paper (hot press, cold press, or create-your-own
texture) without traveling to the art supply store and handing out
$20 or $30 for the good stuff. Of course, the computer, monitor,
software, drawing tablet, and color printer cost $7000. I get a
surprisingly good approximation of oils, watercolors, pen, pencil,
markers, and pastels. But drawing with the tablet, I have less control
than I do holding a pencil in my hand and drawing on paper. Ventilation’s
not a problem because nothing smells (how I miss the linseed oil!),
but my computer’s so sensitive to heat and humidity that I
had to protect my investment by buying a large air conditioner.
Even so, now I work without the fear of making a mistake on expensive
paper. I can copy and paste, save, save as, and even undo. But by
far the most exciting development is the color palette. I create
whatever color I want instantly by mixing digitally — or I
can just point to a color on a wheel and, voila, there
it is on my virtual brush. What I see in front of me is as vividly
colored as anything by Van Gogh. But just try to print it so it
looks like what’s on your monitor and you’ve opened
Pandora’s paint box. More about that later.
So what’s it like for picture book illustrators
who are making the same transition? Recently, I talked to three
established illustrators, each of whom learned only lately to use
a computer for the express purpose of employing the technology in
her next book. These three are representative of a number of good
illustrators who are now using computers to create books that hold
their own beside traditionally illustrated books. Since the beginning,
of course, there have been a few — including J. Otto Seibold
(Olive, the Other Reindeer and the Mr. Lunch books) and
David Pelletier (The Graphic Alphabet) — who skillfully
used the computer without making us long for live music. (For the
most part, they have used Adobe Illustrator, a program that, unlike
Photoshop or Painter, doesn’t attempt to mimic brush-strokes,
paints, and textures. Instead, it allows the user to create shapes
using perfect curves and straight lines; fill these in with flat
areas of color, gradients, or patterns; and manipulate type so that
it’s curved or skewed.)
Before she used a computer to augment her collages
in To Market, to Market, Janet Stevens says she “handwrote
everything. . . . I didn’t know how to turn
our computer on!” Since then, she has fine-tuned her technique
in Cook-a-Doodle-Doo! and My Big Dog, now devoting
a portion of her website to a description of her new method. Rachel
Isadora became fed up with how the colors from her original paintings
changed in the printed book. She decided a computer would provide
more color control, so she hired a high school student to teach
her Photoshop. Before that, she says, “I didn’t know
anything about computers. Nothing, nothing, nothing.” Using
the computer to create ABC Pop! and 1 2 3 Pop!,
she developed a radically different style. When Ora Eitan received
the text for Christine Loomis’s Astro Bunnies, an
upcoming companion to their Cowboy Bunnies, she too decided
it was time to learn to use a computer. She claims she is “not
very good with instruments” and doesn’t drive, saying
“what I can operate successfully is a washing machine, dryer,
maybe microwave.” Still, like Janet Stevens and Rachel Isadora,
she approached the computer as she would any new medium, with excitement
rather than fear: “It wasn’t frightening. I was just
aware of the fact that it would be very demanding.”
All
three illustrators use a Macintosh with Photoshop, powerful image-editing
software that allows the user either to create art from scratch,
by painting electronically, or to edit and manipulate images from
a scanner or digital camera. They all prefer to start with a simple
drawing on paper that they then scan and manipulate on the computer.
One of the most appealing aspects of Photoshop is its “layers,”
which allow the artist to create a sort of digital collage. Imagine
a stack of clear plastic sheets, each containing a different part
of the image. Each layer can be turned on (visible) or off (invisible),
moved in front of or behind other layers, or moved to a different
part of the image. It can be made bigger or smaller, more or less
transparent, rotated, stretched, and skewed. The color can be changed
in hue or saturation, darkened, or lightened. For example, to create
a shadow of an image on one layer, that layer can be copied, and
the copy can be offset, skewed, and blurred. The possibilities are
as endless as the artist’s imagination. The latest version
of Photoshop even has multiple undos and redos stored in what it
calls a history. Of course this takes a lot of RAM (memory) —
as much as you’re willing to buy. All the layers and palettes
also require the user to have a large, twenty-one-inch monitor.
Once the file is done, the layers are “flattened” so
the image can be saved in a format that is compatible with publishing
software such as Quark or PageMaker. Flattening also reduces the
file size to a “manageable” 80 megabytes or so (that’s
about 55 times bigger than a floppy disk). Janet Stevens’s
spreads are often 600 megabytes while they are in layers.
Stevens uses a Mac G3, a large Wacom tablet and
stylus, an HP scanner, and a wide Epson 3000 color printer that
allows her to print her creations on watercolor paper, spray them
with fixative, and continue to paint into them with real paint.
She loves using the computer for collage:
With books you’ve got the gutter, type —
everything’s in your way. Now you can play with that. It’s
so much easier to control because you can move your characters around
and compose within that block which is your spread. Before it was
just “Gosh, I hope all this fits!” And “Oops,
the butt’s off the page! ” But now you can take elements
and make them larger, push them into the background, put layers
on top of each other, try him in the back, him
in the front. That is so liberating!
On the other hand, using a computer can create
a new set of problems. One is knowing when to stop. Stevens says
it has taken her about two years to fully understand her tools and
develop a way to work productively. It’s easy to become addicted
to all the possibilities the computer affords at each step. “More
isn’t necessarily better. You have to set up a whole new set
of instincts. Before, when you had a piece of art that you were
working on, you tried to make yourself stop before it was overworked.”
When Stevens began working on Cook-a-Doodle-Doo!
in which Rooster, Iguana, Turtle, and Pig make strawberry shortcake,
she knew she wanted to scan her original drawings and continue working
on them on the computer. Then she thought she would scan chicken
wire for the opening spread “because the thought of painting
the chicken wire did not excite me.” She discovered she could
remove the lid on her scanner and place larger objects on the glass,
and providentially noticed that her cheese grater resembled an iguana’s
skin:
I put the cheese grater [on the scanner] along
with some Doritos and sponges and some other textures that were
interesting to me. And then I manipulated them and made the texture
of Iguana the cheese grater and sponge together. I actually used
the rubber stamp tool [which allows one to copy one part of an image
onto another] like a paintbrush, and painted cheese grater onto
him. And you can choose light cheese grater and dark cheese grater,
big cheese grater and little cheese grater. I used raspberries for
his comb and Doritos for the beak of the rooster.
      
Several layers in a drawing of Turtle from Janet
Stevens's Cook-a-Doddle-Doo! Number 7 shows the finished
illustration, including hand painting over the computer images.
A larger interactive version of this transition can be found on
Stevens's website (www.janetstevens.com/graphics/Turtle_15/Turtle_15_layers.html)
The final and most crucial step for Stevens is
printing out her digital art and painting back into it. But even
printing with a high-quality printer will not deliver the same vibrant
colors that were on the monitor. While it is important to calibrate
the monitor and printer, the color in the printed image will never
quite match the monitor’s image. In part, this is because
the monitor’s luminous image shows colors by overlapping tiny
red, green, and blue lights while the printer’s reflective
image is made by mixing inks. But the problem goes beyond this to
the question of how each brand of printer translates the digital
information it receives from the computer. Stevens gets around this
problem by printing out a page of brushstrokes in different colors
to see how the monitor’s colors will change when printed.
“I’m not paying attention to what it looks like on the
monitor. The composition and rough values, yes. But then I always
have the option of painting back into it.” Since the non-fading
ink cartridges she prefers are water soluble, Stevens has experimented
with different fixatives, trying polyurethane, gel medium, and an
acrylic polymer called GAC. Choosing the right paper is crucial.
The flecked beige handmade paper she used for Cook-a-Doodle-Doo!
held the ink well and looked great with the original art, but it
didn’t reproduce well when the book was printed.
Professional print reproduction has been an annoyance
for illustrators ever since process printing became widely used
in the late nineteenth century. Printers now use four standard inks,
known as CMYK: cyan (a bright sky blue), magenta
(reddish pink), yellow, and black.
The problem is that these inks can’t reproduce every color.
They do pretty well with mid-range, mid-value colors, but bright
greens and oranges are impossible, as are most pastels. A good press
operator can improve the color, but adjusting on press can be expensive.
Many children’s book publishers take their books to printers
in Italy or Singapore because printers there allow for extra time
to adjust color on press while keeping the book within budget.
Back in the late nineteenth century, Edmund Evans,
the pre-eminent color wood engraver and printer of children’s
books, used as many as eight separate color blocks to print illustrations
by Kate Greenaway, Randolph Caldecott, and Walter Crane. In Greenaway’s
books, he sometimes used two separate greens if combining the blue
and yellow blocks did not match the brightness of the original art.
But wood engraving was time-consuming and costly, only possible
with child labor and underpaid engravers who ran the risk of becoming
blind after many years of the arduous, eye-straining work. So photographic
process printing gradually took over and is now the standard for
commercial book printing. We use four inks because it’s cost-effective
and because it’s what printers and press operators are used
to. While some printers now use hexachrome, a system that adds two
more inks (green and orange) to the original CMYK, this process
is too expensive for most trade book publishers. Art directors and
printers alike are skeptical that hexachrome could ever become a
picture-book printing standard.
Rachel Isadora turned to the computer because of
her frustration with the printing process.
I was getting so sick of the fact that —
and everybody I know says the same thing — when you see your
book printed it never looks like the original artwork. So disappointing.
I heard people saying that when you work with a computer, whatever
values you punch in, that’s what you get. You get what you
give, you know? And so I said, “Ah, that sounds wonderful!
I have to explore this.”
While Stevens used the computer to help her create
more interesting collages in the same style as her previous books,
Isadora’s computer art has a completely new look (see this
issue’s cover). She insists that the computer did not dictate
her new style, it just helped facilitate it. Her Pop books
and Listen to the City were created in a Pop Art style,
but she says the books she’s working on now employ yet a different
style — still a departure from her earlier books in watercolor,
pen, or pencil. “It’s not that I’m using the computer
any differently. It’s just that my style is changing,”
she explains. “I don’t want the computer to be an overwhelming
factor.”
Isadora uses a Mac, like Stevens, but is content
with a mouse rather than a stylus for input. She doesn’t need
to print her art because she submits it to the publisher on disk.
Instead, she chooses colors much as color separators did when books
were printed in just two or three colors. Back then, the illustrator
created separate black-and-white drawings for each color and couldn’t
see how they would look until the book was printed. Of course, with
a little practice and some printed samples showing how the colors
mixed, an illustrator became adept at imagining the combined colors
as he drew. It’s similar for Isadora:
I don’t go by what my computer [monitor]
shows. I bought one of those little books that have all the colors
and then I’ve also gotten to know the bounds. And this is
great: I can put a red in and there’s red! . . .
The publisher was really skeptical, but when they printed the first
thing, I said, “Wow, that’s great! Every color I put
in is right there!” There are no secrets, no magic. It was
terrific.
She’s currently working on a book about jazz
entitled Bring On That Beat. The base illustrations are
black-and-white oils while abstract computer-created colored shapes
represent the music. Long attracted to a signature style of Disney’s
animated films, Isadora wanted to show a similar contrast between
lushly painted backgrounds and more simply drawn animated shapes.
But her first art files for this book — hours and hours of
work — had to be discarded because the scans of the oil paintings
didn’t retain enough detail. For her previous books, she had
started by scanning bold black-and-white drawings, but scanning
detailed gray-scale objects requires a different set of skills and
a better scanner. To remedy this, the publisher sent the oils out
to be scanned professionally, giving Isadora the new scan files
so she could once again add her music shapes.
This sort of trial and error is common for the
pioneers of computer art. Kathy Dawson, senior editor at Putnam
and Isadora’s editor for Bring On That Beat, says,
“I really feel as if we’re making all the mistakes for
the next group of people to come in and do it right.” Dawson
and many of her colleagues feel that the vocabulary of computers
is often counter-intuitive and therefore difficult to master. “Each
of us has developed her own kind of language for how we describe
things. We often think we’re saying the same thing and we
aren’t. There’s a lot of miscommunication that goes
on because we’re not trained.”
Another new frontier for publishers is the contractual
situation that arises when artists submit their final art on disk.
Traditionally, the second part of an advance is paid on receipt
of the final artwork. But, as Dawson asks,
What is final artwork? Is it a disk that’s
been scanned at the wrong resolution? Is it a disk that looks pretty
good but the lines are fuzzy? People often say, “This just
needs to be cleaned up.” They say that all the time with this
computer stuff. Well, the final delivered art should be clean. We
shouldn’t have to clean it up. . . . But then,
is the disk final art? Everyone’s screen will make it look
different. Everyone’s printer will make it look different.
Traditionally, the publisher agrees to create a
book that matches the original art as closely as possible. They
send the original art out to be photographed or scanned and have
what is called an Iris print created. The Iris should be calibrated
to the offset printer that will eventually print the entire book,
showing the actual color possible on that particular press. If the
first Iris isn’t good enough, the scan can be adjusted in
Photoshop and output again. When the print is acceptable, the art
director signs the Iris. This is known as a contract proof because
the printer agrees to print the book to match the quality in the
signed print within a reasonable tolerance. So should computer illustrators
pay to have Iris prints made? Typically, an Iris for a medium-sized
picture book spread would cost about fifty dollars. Multiply that
by sixteen spreads and you’re spending eight hundred dollars
— more if you’re not happy with the first Iris of each
spread. Some illustrators could find themselves spending half of
their advance on Iris prints.
But when artists submit computer files without
also submitting a print they like, it leaves the art director in
the dark at printing time. Cecilia Yung, Putnam’s art director,
has often found herself in such situations. If she hasn’t
seen computer art in a print — or on the artist’s home
monitor — how can she tell if the Iris has the right colors?
When the artist looks at a printer’s proof and says, “Well,
that’s not what I did,” all she can do is relay the
artist’s comments to the printer, saying “it needs to
be brighter” or “it needs to be cleaner.”
Luckily, there is a technology on the horizon that
should clear up some of these problems. Color profiling of monitors,
scanners, and printers is already here, but it is rather complex
and not as widely used as the industry had hoped it would be. But
apparently profiling is about to become more user-friendly, especially
regarding home color inkjet printers. Soon, an illustrator with
a reasonably good color printer — one that costs under fifteen
hundred dollars — will be able to print Iris-quality proofs
at home. This will be possible through color profiling. The illustrator
will actually be able to calibrate her home printer by using the
color profile of the large offset printer in Italy or Singapore
or wherever her book will eventually be printed. So if this technology
develops as promised, the Iris problem may become passé.
The illustrator can submit art on disk accompanied by a proof made
at home.
This technique should be especially useful to Ora
Eitan, who lives and works in Israel and submitted her art for Astro
Bunnies to Putnam on disk. First she had some sample Irises
made at a service bureau near her home and calibrated her monitor
— as much as possible — to match their output. Eventually,
some of her Irises came from Israel and some were created in New
York, and she was not happy with the quality of all of them.
Astro Bunnies was something of a marathon
for Eitan. She says that when she began, she knew nothing about
computers. Like Isadora, Eitan hired a Photoshop expert to sit with
her and do the scanning and some of the manipulating. In this way,
she learned the parts of the program she needed for that book. Why
did she choose to use a computer for this book when she had no previous
experience? She said the subject seemed to dictate it. Like Stevenson,
though, she did not want her signature style to change. So she drew
or painted her characters on paper and then scanned them. Soon,
she became enthralled with the possibilities: “I was scanning
many other things. I was using a lot of textures and I was having
lots of fun creating them. There were many things I could scan and
then manipulate with color and layers.”
Eitan now feels more at home with Photoshop and
has used it to create another book [Dance, Sing, Remember,
reviewed on p. 769] using more visible computer techniques such
as repeating parts of an image using the rubber stamp tool. She
finds an interesting correlation between her progressing computer
techniques and the evolution of painting styles.
The fantastic thing about it is you really can
produce so many effects. It’s really fantastic! It’s
a tool, you know. It’s like a brush. You can paint like Botticelli
and you can paint like Van Gogh. In one, you can’t see the
brush strokes. And in the other, the brush strokes are what matters.
And so with the computer. It’s very rich. . . .
Besides, it has two wonderful options that I wish I had in life.
One is save and the other is undo.
So where do we go from here? What kinds of policies
will publishers create to help the work flow? Is this even possible
to predict, given the technology’s rapid change? Like Dawson,
Putnam art director Cecilia Yung feels they are still learning from
their mistakes. For example, the complexity of the technology and
the cost of the equipment are apt to take an illustrator by surprise,
and the publisher may be put in the position of picking up the pieces.
Yung has found herself having to ask established artists, “How
long did it take you to master watercolor? How long did it take
you to learn how to draw? Why did you think you could do this in
three months?”
When Yung was working on some of the earlier computer
books, she had to decide how to handle artist’s requests for
leniency because of the special demands of the medium.
I’ve actually had people say, “If
you want me to do this, I need more money in advance because I’m
going to need to expand my hard drive.” And I’m thinking,
But I’ve never sponsored somebody’s purchase of watercolor
paint. So I think the biggest dilemma on the artist’s side
is how to solve the technical and financial and business end while
they’re learning a new medium.
Yung thinks that it is imperative to judge computer
art by the same standards as other art. At the same time, she understands
that any illustrator who wants to learn to use the computer is in
a dilemma. She says, “Its been very rough on them because
not only is it very frustrating — they’re in the process
of learning a brand new language — but in the meantime it’s
costing them a bundle.” But as an art director, she has to
make sure the finished book looks as good as it can.
One of the things I always say to artists is,
I really don’t care if you did it blindfolded standing on
one leg with your left hand. Because if it’s a fabulous book,
it’s just an interesting aside. But the thing is, it has to
be a fabulous book.
What about the next generation of illustrators
— the ones born in the last ten years who learned how to manipulate
a mouse before they could draw with a pincer grip?
Ora Eitan, who teaches at Betzalel Academy of Art
and Design in Jerusalem, works with young students who feel completely
at home using a computer. “So for them it’s natural.
It’s like using pencils. . . . I believe that
it will be much more popular [in the future].” But she doesn’t
think this means the publishers’ job will become easier:
I believe it will be much, much harder. Because
it will develop on and on and on, and when you think that you know
it, then they’ll come up with something new. It’s like
the Red Queen in Alice through the Looking Glass: you have to run
as hard as you can just to stay in the same place. So I’m
running! Like hell!
What about some of the brand-new technologies that
could have applications in picture books? I solicited predictions
from high-tech innovators who suggested all sorts of Star Trek–ish
scenarios. One said holograms
would become big in picture books — not the kind Marcus Pfister
already uses in Rainbow Fish, but the kind that really
appear to be taking up 3-D space. Another suggested that nanotechnology
— the development of microscopic atomic-level devices —
could help create picture books that recognize a child’s facial
expressions and load different story paths depending on the child’s
reaction to the story so far. And then there’s e-paper (now
called Electronic Reusable Paper), the flexible plastic sheet that
is already being used for signage and could be made into a book
that is blank until a new story is loaded into the spine. As in
e-books, text and art could be downloaded from the Internet and
stored in part of the spine or perhaps the cover. Just press a button
and the text would format itself onto the pages. But when I queried
Xerox
about the applications of this technology to the under-two set,
they admitted that they weren’t yet sure their e-paper was
safe to chew on.
If those now-defunct CD-ROM divisions are anything
to go by, though, it seems clear that picture book editors and art
directors will not be asked to oversee these tech-heavy projects.
Instead, Yung thinks a separate tech department could be developed,
with editors and art directors who are well versed in new technology.
But everyone agrees that in a world where more and more of a child’s
diversions come with an on/off switch, the safe comfort of books
will remain essential to a child’s sanity.
Eitan, for one, enjoys creating three-dimensional
art and is excited about the artistic possibilities of some of this
technology. She is not at all afraid that it would endanger traditional
children’s books: ”It’s just another thing on
top of everything we have. Like the theater was not gone because
of the cinema. And the cinema was not gone because of television.
So right now I don’t think that it will become instead
of.”
It’s time the term computer art
lost its stigma. Any book ought to be judged on its own merits,
regardless of the medium used to create it. Undoubtedly, we will
continue to see many bad computer books, just as we see bad books
illustrated with watercolors, acrylics, and oils. Kathy Dawson says,
“I think the biggest problem is that it’s like any other
art form. You can be a master, and you can be a hack. But the difference
is, it’s easier to be a hack in computers than it is in painting.”
In the end, it is just another medium, and one to watch with interest
as it develops and comes into its own. Janet Stevens sums it up:
It has to become yours. You have to almost wear
it like a skin the way you wear watercolor or whatever you really
have come to know. And then it’s incorporated into your being,
almost. . . . There are so many misconceptions. It
is just another tool that is really and truly fabulous. It’s
frustrating and has all the drawbacks of another medium that you
might just be learning. But it’s so vast, it’s scary
in what it can do. When you get into it, it’s almost like
printmaking: you never really know what’s going to come out.
Lolly
Robinson is the designer and production manager for The Horn
Book, Inc. She illustrated Mama
Bear by Chyng Feng Sun (Houghton, 1994) using real watercolors. |
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