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On April 6, the Women's & Gender Studies and Comparative Media Studies departments at MIT sponsored the daylong conference "Diversifying Barbie & Mortal Kombat: 20 Years Later Celebration" — spearheaded by the amazing and indefatigable Dr. Kishonna L. Gray and with "opening reflections" by Dr. T.L. Taylor — to explore race, gender, sexuality, representation, and inclusion in games and gaming. "Game studies" is a growing field of academic study, and panels throughout the day explored the questions "Where Are We Now?" and "Where Are We Going?" The Bible for many game studies experts is the book Beyond Barbie & Mortal Kombat: New Perspectives on Gender and Gaming published twenty years ago, now in its third edition called Diversifying Barbie & Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. I was able to attend the last panel of the day, which featured two of the book's authors, Dr. Yasmin Kafai and Dr. Gabriela Richard, and was moderated by Kishonna (I can call her that because I am lucky enough to know her — you should call her Dr. Gray).On one side are independent game-makers and critics, many of them women, who advocate for greater inclusion in gaming. On the other side of the equation are a motley alliance of vitriolic naysayers: misogynists, anti-feminists, trolls, people convinced they’re being manipulated by a left-leaning and/or corrupt press, and traditionalists who just don’t want their games to change.
Dr. Kishonna L. Gray, Dr. Gabriela Richard, and Dr. Yasmin Kafai.![]()
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